RFC: Play
Status: Living
Version: 1.1
Scope: Universal runtime interoperability and reference implementation
Non-goals: Persistence, transport protocols, alternative state engines, non-signal reactivity
1. Purpose
This RFC defines the Universal Player Architecture and its reference implementation. The architecture establishes a design pattern that strictly separates Business Logic (The Actor) from Infrastructure (The Runtime Adapter and View).
The reference implementation provides a modular monorepo that satisfies the architectural constraints of Runtime Agnosticism and Logic-Driven Guarding. It leverages Standardized Signals (TC39) to glue a specific State Engine (XState v5) to multiple Runtime Adapters (TanStack Router, React Router, Vue Router, SolidJS Router) and View Layers (React, Vue, SolidJS, Vanilla DOM — all via JSON-Render), while ensuring that business logic remains the single source of truth for navigation, state, and UI structure.
2. Architecture Model
2.1 Roles
-
The Actor (Logic Engine)
- Pure, environment-agnostic logic runtime
- Owns state, guards, errors, and route validity
- Emits Virtual Routes as derived intent
-
The Runtime Adapter (Infrastructure Layer)
- Environment-specific adapter (Browser, Native, Server, Test Runner)
- Reflects Actor output into the environment
- Forwards environment events to the Actor without interpretation
-
The View
- Passive consumer of Actor state
- No business rules or routing authority
2.2 Communication Medium
- Signals (TC39 Proposal)
- Used exclusively for Actor ↔ Adapter communication
- Enables synchronous, glitch-free propagation
3. Invariants
-
Actor Authority
The Actor is the final authority on state and route validity. -
Strict Separation
Business logic never depends on runtime APIs or routing libraries. -
Signal-Only Reactivity
All cross-boundary communication uses standardized Signals. -
Passive Infrastructure
Runtime Adapters do not enforce guards, validation, or business rules. -
State-Driven Reset
Invalid external navigation is always overwritten by Actor-derived state.
4. Core Mechanisms
4.1 Reactive Substrate (Signals)
-
Push–Pull Model
The Actor pushes state updates; Adapters and Views pull computed values lazily. -
Glitch-Free Execution
Updates are synchronous and atomic, preventing intermediate invalid states from leaking into the environment.
4.2 Logic Engine (The Actor)
- Defines Virtual Routes as metadata on state nodes
- Validates all incoming navigation intents
- On invalid intent:
- Transitions to an error or fallback state
- Emits a corresponding Virtual Route (e.g.
/error,/login) - Forces the environment to realign with Actor state
The Actor has zero knowledge of:
- Browser APIs
- Routing libraries
- History mechanisms
- View frameworks
4.3 Infrastructure Layer (Runtime Adapter)
-
Watcher (Output)
Observes the Actor’s Intended Route signal and updates the environment accordingly. -
Reflector (Input)
Listens to environment events (e.g. back/forward navigation) and forwards them as intents to the Actor.
If an intent is rejected:
- The Actor emits a new valid state
- The Adapter overwrites the external environment to match Actor reality
5. Package Model
5.1 Core Layer
5.1.1 @xmachines/play-signals
Role: Reactive Substrate
Wraps the TC39 Signals (Stage 1) polyfill. By isolating the reactive primitive within this package, the ecosystem is protected from specification churn while providing the ergonomic API surface required by the rest of the architecture.
Exports:
Signal— Re-exported namespace fromsignal-polyfill:Signal.State— Actor output snapshotSignal.Computed— Lazy, pull-based derivation of routes and viewsSignal.subtle.Watcher— Synchronous observation for Runtime Adapters
watchSignal— Convenience function: subscribes to a single signal with a one-shot watcher lifecycle and microtask batching; returns a cleanup function
5.1.2 @xmachines/play
Role: Core Protocols
Exports the minimal shared contracts that allow the Logic Engine and Infrastructure to communicate without direct dependencies. This package is intentionally narrow — it defines only the base event contract and structured error type.
Exports:
PlayEvent<TPayload>— Generic intent event dispatched from Infrastructure to Actor. Any object with{ readonly type: string }plus optional typed payload fields.PlayError— Structured error base withscopeandcodefields for consistent error handling across all@xmachines/*packages.
Note: Routing contracts (
RouterBridge,PlayRouteEvent) live in@xmachines/play-router, not here. This keeps the core protocol package dependency-free.
5.1.3 @xmachines/play-actor
Role: Abstract Logic Engine
Defines the minimal base class that all logic adapters must implement. By extending the XState Actor class, the AbstractActor remains fully compatible with the XState ecosystem (inspection, system registration, message passing) while enforcing the Play Architecture’s push–pull signal contract.
The base class requires only two abstract members: reactive state and typed event dispatch. Routing and view rendering are opt-in via separate interfaces, allowing actors to compose only the capabilities they need.
import { Actor, type AnyActorLogic, type EventObject } from "xstate";import type { Signal } from "@xmachines/play-signals";import type { Spec } from "@json-render/core";
// Optional capability: Routingexport interface Routable { readonly currentRoute: Signal.Computed<string | null>; readonly initialRoute: string | null;}
// Optional capability: View renderingexport interface PlaySpec extends Spec { contextProps?: string[];}
export interface Viewable { readonly currentView: Signal.State<PlaySpec | null>;}
// The Base Protocol — minimal contractexport abstract class AbstractActor< TLogic extends AnyActorLogic, TEvent extends EventObject = EventObject,> extends Actor<TLogic> { // Reactive Output (Snapshot) public abstract state: Signal.State<unknown>;
// Input Channel (typed for specific event shapes) public abstract override send(event: TEvent): void;}Design Rationale: The original design placed currentRoute, currentView, and catalog directly on AbstractActor. The implementation extracted these into Routable and Viewable interfaces because:
- Not all actors need routing (e.g. embedded sub-actors)
- Not all actors need view rendering (e.g. background logic actors)
- Catalog/schema concerns are handled by the renderer layer (
@json-render/core), not the actor
5.2 Logic Layer
5.2.1 @xmachines/play-xstate
Role: Concrete Logic Adapter (XState v5)
Wraps XState v5 to satisfy the AbstractActor contract. Provides the primary API for creating actors from state machine definitions.
Primary Exports:
definePlayer— Factory builder: accepts a machine config, returns a factory function that createsPlayerActorinstancesPlayerActor— Concrete class extendingAbstractActorand implementing bothRoutableandViewable
Utility Exports:
- Guard combinators:
composeGuards,composeGuardsOr,negateGuard,hasContext,eventMatches,contextFieldMatches - Route derivation:
deriveRoute,isAbsoluteRoute,buildRouteUrl,formatPlayRouteTransitions
Responsibilities:
- Derive
currentRouteandcurrentViewfrom active state node metadata - Manage signal lifecycle (create on start, dispose on stop)
- Support snapshot restore for resumable sessions
- Provide XState DevTools compatibility
import type { AnyStateMachine, InputFrom } from "xstate";
interface PlayerConfig<TMachine extends AnyStateMachine> { machine: TMachine; options?: PlayerOptions<TMachine>;}
// definePlayer returns a factory function, not an objectconst definePlayer = <TMachine extends AnyStateMachine>( config: PlayerConfig<TMachine>,): PlayerFactory<TMachine> => { return (input?, restore?) => new PlayerActor(machine, options, input, restore?.snapshot);};
// PlayerActor composes all capabilitiesclass PlayerActor<TMachine extends AnyStateMachine> extends AbstractActor<AnyActorLogic, EventFromLogic<TMachine>> implements Routable, Viewable{ public state: Signal.State<AnyMachineSnapshot>; public currentRoute: Signal.Computed<string | null>; public currentView: Signal.State<PlaySpec | null>; public readonly initialRoute: string | null;}Design Rationale: The original design passed a catalog to definePlayer and returned { create, catalog }. The implementation decoupled catalogs entirely — component schemas are defined via @json-render/core’s defineCatalog and bound to renderers via defineRegistry, not to actors. This means a single actor can be rendered by different component libraries without change.
5.3 Router Layer
5.3.1 @xmachines/play-router
Role: Route Infrastructure
Provides the complete routing infrastructure: route extraction from state machines, bidirectional route mapping, and the abstract RouterBridgeBase that all framework-specific router adapters extend.
Protocol Exports:
RouterBridge— Interface:{ connect(): void; disconnect(): void }PlayRouteEvent— Routing event:{ type: 'play.route'; to: string; params?; query?; match? }RouterBridgeBase— Abstract base class that encapsulates common bridge logic (signal watching, route synchronization, param/query extraction). Subclasses implement only three methods:navigateRouter(path)— Push a path into the framework routerwatchRouterChanges()— Subscribe to framework router navigation eventsunwatchRouterChanges()— Unsubscribe from framework router events
Route Extraction Exports:
RouteNode,RouteTree,RouteInfo— Recursive route tree typescrawlMachine— BFS traversal of state machine graphextractMachineRoutes— Build complete route tree from a machine definitionbuildRouteTree— Construct hierarchical tree from flat route infocreateRouteMap/RouteMap— Bidirectional path ↔ state ID resolutionBaseRouteMap/BaseRouteMapping— Shared base for adapter-specific route maps
Validation & Query Exports:
validateRouteFormat,validateStateExists,detectDuplicateRoutesgetNavigableRoutes,getRoutableRoutes,routeExistsfindRouteById,findRouteByPath
Browser Primitives:
createBrowserHistory/BrowserHistory— Browser history abstractioncreateRouter/VanillaRouter— Framework-agnostic vanilla routerconnectRouter— Low-level pure browser integration
5.3.2 Framework Router Adapters
Each adapter extends RouterBridgeBase and implements the three abstract methods for its target router. All share the same architectural pattern:
| Package | Router | Framework |
|---|---|---|
@xmachines/play-tanstack-react-router | TanStack Router | React |
@xmachines/play-tanstack-solid-router | TanStack Router | SolidJS |
@xmachines/play-react-router | React Router v7 | React |
@xmachines/play-vue-router | Vue Router 4/5 | Vue |
@xmachines/play-solid-router | SolidJS Router | SolidJS |
Runtime Adapter Responsibilities (all adapters):
- Input (Reflector): Listen to router navigation events, extract params/query, send
PlayRouteEventto Actor - Output (Watcher): Observe Actor’s
currentRoutesignal, callnavigateRouter()when it changes - Reset: If Actor rejects a navigation (guard failure), the adapter overwrites the URL bar to match Actor state
5.4 View Layer
5.4.1 View Renderers
Each view renderer provides a PlayRenderer component that passively observes the actor’s currentView signal and projects the JSON spec into framework-native components via @json-render.
| Package | Framework | JSON-Render Backend |
|---|---|---|
@xmachines/play-react | React | @json-render/react |
@xmachines/play-vue | Vue 3 | @json-render/vue |
@xmachines/play-solid | SolidJS | @json-render/solid |
@xmachines/play-dom | Vanilla DOM | @json-render/core |
Shared Architecture (all renderers):
- Subscribe to
actor.currentViewsignal - Resolve a
StateStore(external or auto-created per view transition via@xstate/store) - Wire
actionsprop toactor.send()viaActionProvider - Render
specthrough the framework’sRendererwith aregistry(defined viadefineRegistry)
@xmachines/play-react exports (representative):
// Batteries-included composite — standard entry point// Props: actor, registryResult, store?, fallback?, onError?, onRenderError?,// validationFunctions?, navigate?, functions?export { PlayUIProvider } from "./PlayUIProvider";export type { PlayUIProviderProps } from "./PlayUIProvider";
// Escape-hatch primitive — owns actor lifecycle, signal bridge, ViewContext// Props: actor, registryResult, store?, fallback?, onError?, onRenderError?, children (required)export { ActorProvider } from "./ActorProvider";export type { ActorProviderProps } from "./ActorProvider";
// Zero-prop leaf — reads usePlayView() from ActorProvider tree; renders <Renderer spec={...} />// Must be rendered inside <ActorProvider> or <PlayUIProvider>export const PlayRenderer: React.FC = () => { /* ... */};
// Hooksexport { usePlayView } from "./ActorProvider"; // returns ViewContextValue | nullexport { useSignalEffect } from "./useSignalEffect";export { useActor } from "./useActor";
// Error handlingexport { PlayErrorBoundary } from "./PlayErrorBoundary";
// Re-exports from @json-render/reactexport { defineRegistry, JSONUIProvider, StateProvider, ActionProvider, VisibilityProvider, ValidationProvider, Renderer,} from "@json-render/react";Design Rationale: PlayRenderer is now a zero-prop leaf component — it reads view context from the enclosing ActorProvider via usePlayView(). All mount-time concerns (actor bridging, signal subscription, store lifecycle, onRenderError injection) are centralised in ActorProvider. PlayUIProvider is the batteries-included composite that wraps ActorProvider + JSONUIProvider with a handler bridge. This mirrors the provider/renderer split in @json-render/* and makes the separation of concerns explicit.
5.5 Schema Layer (External)
Component schemas and UI vocabularies are defined via @json-render/core, an external package not in the @xmachines scope.
defineCatalog— Defines available components and prop schemas (via Zod)defineRegistry— Binds a catalog to framework-specific component implementations (available from each@json-render/*framework package)
The original RFC proposed an @xmachines/play-ui package for this purpose. The implementation delegates to @json-render/core instead, which provides the same functionality with broader ecosystem support.
6. Usage Model
6.1 Schema Definition (catalog.ts)
Defines the UI vocabulary — available components and their prop schemas. No framework code.
import { defineCatalog, z } from "@json-render/core";
export const catalog = defineCatalog({ components: { Dashboard: { props: z.object({ title: z.string() }) }, Metric: { props: z.object({ value: z.number(), label: z.string() }) }, },});6.2 Feature Definition (dashboard.player.ts)
Defines Logic. No framework code. No routing library imports.
import { setup } from "xstate";import { definePlayer } from "@xmachines/play-xstate";
export const machine = setup({ /* types, guards, actions */}).createMachine({ initial: "overview", states: { overview: { meta: { route: "/dashboard", view: typedSpec<DashboardCtx>({ root: "root", elements: { root: { type: "Dashboard", props: { title: "Q4 Performance" }, children: ["metric"], }, metric: { type: "Metric", props: { value: 100, label: "Sales" } }, }, }), }, }, },});
// definePlayer returns a factory functionexport const createDashboard = definePlayer({ machine });6.3 Application (App.tsx)
Binds Logic to a View Renderer and Router Adapter.
import { createDashboard, machine } from "./features/dashboard/player";import { catalog } from "./catalog";import { PlayUIProvider, PlayRenderer, defineRegistry } from "@xmachines/play-react";import { TanStackReactRouterBridge } from "@xmachines/play-tanstack-react-router";import { extractMachineRoutes, createRouteMap } from "@xmachines/play-router";
// 1. Create the actorconst actor = createDashboard();
// 2. Define component implementations (type-checked against catalog)const registryResult = defineRegistry(catalog, { components: { Dashboard: ({ props, children }) => <div className="p-4">{children}</div>, Metric: ({ props }) => ( <span> {props.label}: {props.value} </span> ), }, actions: { submit: async () => actor.send({ type: "form.submit" }), },});
// 3. Build route map from machine definitionconst routeTree = extractMachineRoutes(machine);const routeMap = createRouteMapFromTree(routeTree);
// 4. Connect router adapter (router, actor, routeMap)const bridge = new TanStackReactRouterBridge(tanstackRouter, actor, routeMap);bridge.connect();
// 5. Render — PlayUIProvider is the batteries-included composite; PlayRenderer is the zero-prop leaffunction App() { return ( <PlayUIProvider actor={actor} registryResult={registryResult}> <PlayRenderer /> </PlayUIProvider> );}7. Lock Statement
Logic is sovereign.
Infrastructure reflects, never decides.
Capabilities compose, never prescribe.
Logic owns structure and flow.
Adapters project, never decide.
This is Universal Player.