Understanding the Actor Model and the Actor/Infrastructure Split
XMachines is built around one central design principle: business logic must never depend on infrastructure. This page explains what that means, why the split is enforced the way it is, and what concrete responsibilities belong to each side of the boundary.
After reading this, you will understand why a state machine in XMachines has no import from React, Vue, or any router — and why that constraint is a feature, not a limitation.
Two roles, one boundary
Every XMachines application has exactly two roles:
The Actor — owns state, guards, routing intent, and view structure. It has zero knowledge of browsers, routing libraries, or UI frameworks.
Infrastructure — the runtime environment. It reflects actor state into the world and forwards world events to the actor. It has no opinion on whether a transition is valid.
The boundary between them is enforced by the signal protocol: the actor exposes Signal.State and Signal.Computed properties; infrastructure observes them. The actor never calls into infrastructure; infrastructure never mutates actor state directly.
Actor (business logic) │ │ emits signals: state, currentRoute, currentView ▼Infrastructure (runtime adapters) ├── Router Bridge — reflects currentRoute into the URL bar ├── Renderer — renders currentView into framework components └── ... (any other observer)
Infrastructure → actor: only via actor.send({ type: "..." })What the actor owns
An actor in XMachines is a PlayerActor — a concrete class that extends XState’s Actor class via AbstractActor. It implements three reactive properties:
| Property | Type | What it is |
|---|---|---|
actor.state | Signal.State<Snapshot> | Updated on every XState transition. The full machine snapshot. |
actor.currentRoute | Signal.Computed<string | null> | Derived from the active state node’s meta.route. |
actor.currentView | Signal.State<PlaySpec | null> | Updated on each transition. Holds the PlaySpec that drives renderers. |
All three are set by the actor, never by infrastructure. Infrastructure reads them via signals.
The actor also owns:
- Guards — it decides whether a transition is valid. If a router sends a
play.routeevent for a path the actor’s guards reject, the actor does not transition. It then emits its current valid route back throughcurrentRoute, and the router bridge overwrites the URL to match. - Error states — structured errors (
PlayError) are part of the actor’s state graph, not thrown into the environment. - Initial route —
actor.initialRouteis the route the actor starts in. Router adapters use this for initial navigation, not the browser’s current URL.
What infrastructure owns
Infrastructure owns everything that touches the environment:
- Pushing URLs: reading
actor.currentRouteand callinghistory.pushState()or a router’s navigation API. - Forwarding navigation events: listening to
popstate,routeChange, or equivalent, then callingactor.send({ type: "play.route", to: path }). - Rendering: reading
actor.currentViewand projecting the spec through framework components. - Lifecycle: connecting on mount, disconnecting on unmount, explicitly cleaning up signal subscriptions.
Infrastructure does not:
- Decide whether a
play.routeevent is valid (that is the actor’s job via guards). - Override the URL to something the actor did not emit.
- Read
actor.getSnapshot()to make routing decisions (useactor.currentRouteinstead).
The reset invariant
One of the most important behaviors in XMachines falls out directly from this split.
If a user navigates directly to /admin in the browser but the actor’s guards reject that route (because the user is not authenticated), the actor:
- Receives
{ type: "play.route", to: "/admin" }from the router bridge. - Evaluates its guards. The guard fails.
- Does not transition. It remains in its current state (e.g.,
/login). actor.currentRoutestill signals"/login".- The router bridge, watching
currentRoute, calls itsnavigateRouter("/login")method. - The URL bar resets to
/login.
The environment is always made to match actor reality. The router bridge does not need any special “auth guard” logic — the state machine already has it.
This is why the invariant is called State-Driven Reset in the Play RFC.
AbstractActor — the enforced contract
AbstractActor (from @xmachines/play-actor) is the abstract base class that all actor implementations must extend. It extends XState’s Actor, which means:
- XState’s inspection API works (
@xstate/inspect) - XState DevTools attach to actors normally
- The full XState ecosystem (testing utilities, visualization) is compatible
AbstractActor adds one abstract requirement: a reactive state property of type Signal.State<unknown>. This is the single point where XState’s pull-based snapshot API is bridged to TC39’s push-based signal system.
The two optional capability interfaces — Routable and Viewable — are deliberately separate:
- Not every actor needs routing (e.g., a background data-sync actor).
- Not every actor drives a view (e.g., a sub-actor composed inside a parent).
An actor implements only the capabilities it actually uses:
// Minimal actor: just reactive stateclass MinimalActor extends AbstractActor<SomeLogic> { state = new Signal.State(this.getSnapshot());}
// Full actor: state + routing + viewclass PlayerActor extends AbstractActor<SomeMachine> implements Routable, Viewable { state = new Signal.State(this.getSnapshot()); currentRoute = new Signal.Computed(() => deriveRoute(this.state.get())); currentView = new Signal.State<PlaySpec | null>(null);}In practice you never write PlayerActor yourself — definePlayer from @xmachines/play-xstate creates one from your machine definition.
definePlayer — the factory builder
definePlayer({ machine }) is the primary entry point for creating actors:
import { definePlayer } from "@xmachines/play-xstate";import { myMachine } from "./machine.js";
const createPlayer = definePlayer({ machine: myMachine });
// Each call creates an independent actor instanceconst actor = createPlayer();actor.start();definePlayer returns a factory function, not an actor. This is intentional: it lets you create multiple independent instances (e.g., one per test, one per user session) without re-processing the machine definition each time.
The factory accepts optional input (initial context overrides) and a restore snapshot (for resumable sessions):
const actor = createPlayer({ userId: "abc" }); // with inputconst actor = createPlayer(undefined, { snapshot }); // restored from snapshotWhy the actor has no framework imports
The machine definition — the setup().createMachine(...) call — is pure TypeScript with zero runtime dependencies on browsers, routers, or UI frameworks. This is not a convention; it is enforced by the dependency graph.
@xmachines/play-xstate depends on xstate and @xmachines/play-signals. It does not depend on React, Vue, any router library, or any browser API. Your machine file inherits those same boundaries.
This has concrete practical benefits:
- Portable: the same machine runs in a browser, a Node.js server, a web worker, and a Vitest test suite — with zero modification.
- Testable in isolation: you test the machine with
actor.send()andactor.state.get(). No DOM, no router, no React to mock. - Replaceable infrastructure: swap the React renderer for a Vue renderer, or swap TanStack Router for React Router, without touching the machine file.
The lock statement
The Play RFC captures the actor/infrastructure split in a single statement:
Logic is sovereign. Infrastructure reflects, never decides. Capabilities compose, never prescribe. Logic owns structure and flow. Adapters project, never decide. This is Universal Player.
See also
- Understanding TC39 Signals — how the actor communicates with infrastructure
- Understanding State Machines — how the machine definition drives actor behavior
- Getting Started — hands-on walkthrough creating and starting an actor
- @xmachines/play-actor — API reference for
AbstractActor - @xmachines/play-xstate — API reference for
definePlayerandPlayerActor - Play RFC — complete architectural specification