Variable: ROOT_NODE_ID
API / @xmachines/play-router / index / ROOT_NODE_ID
const ROOT_NODE_ID: "__root__" = "__root__";Defined in: packages/play-router/src/build-tree.ts:14
The ID and the state ID of the synthetic root node of every RouteTree.
buildRouteTree always makes this node, and no state of a machine declares it. It
gives the tree one parent for each absolute route, and it holds routable: false.
A consumer that walks a tree must SKIP this node. createRouteMapFromTree skips it,
and getRoutableRoutes of @xmachines/play-router/xstate skips it. A walk that keeps
it maps the path / to a state that the machine does not hold.