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Class: InvalidStateIdError

API / @xmachines/play-router / errors / InvalidStateIdError

Defined in: packages/play-router/src/errors.ts:114

validateStateExists() throws this error when a route names a state ID that the machine graph does not hold.

Error code: PLAY_ROUTE_INVALID_STATE_ID

Extends

Constructors

Constructor

new InvalidStateIdError(stateId): InvalidStateIdError;

Defined in: packages/play-router/src/errors.ts:118

Parameters

ParameterType
stateIdstring

Returns

InvalidStateIdError

Overrides

PlayError.constructor

Properties

PropertyModifierTypeDescriptionInherited fromDefined in
cause?publicunknown-PlayError.cause-
codereadonlystringA stable, machine-readable identifier of the error. An error code follows the naming convention PLAY_<PACKAGE>_<DESCRIPTION>. It stays the same across each patch release and each minor release of one major version. Never match on .message. Always match on .code, or on the subclass.PlayError.codepackages/play/src/errors.ts:76
messagepublicstring-PlayError.message-
namepublicstring-PlayError.name-
scopereadonlystringThe class or the module that threw this error, for example "RouterBridgeBase".PlayError.scopepackages/play/src/errors.ts:66
stack?publicstring-PlayError.stack-
stateIdreadonlystringThe state ID of the reference. The graph does not hold it.-packages/play-router/src/errors.ts:116
stackTraceLimitstaticnumberThe Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)). The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed. If set to a non-number value, or set to a negative number, stack traces will not capture any frames.PlayError.stackTraceLimit-

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void;

Defined in: @types/node

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();

Parameters

ParameterType
targetObjectobject
constructorOpt?Function

Returns

void

Inherited from

PlayError.captureStackTrace


isError()

static isError(error): error is Error;

Defined in: typescript

Indicates whether the argument provided is a built-in Error instance or not.

Parameters

ParameterType
errorunknown

Returns

error is Error

Inherited from

PlayError.isError


prepareStackTrace()

static prepareStackTrace(err, stackTraces): any;

Defined in: @types/node

Parameters

ParameterType
errError
stackTracesCallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

PlayError.prepareStackTrace